Centrifugal Release Mechanism
Don't stop spinning.
Controls:
- Movement - Arrow keys or WASD
- Shoot - Spacebar
- Boost - Left or Right Shift
- Menu select - Enter
- Other things - spin around :)
Credits for CC0/Public Domain/etc Assets:
Spiked Fighter Ship and Nebula by Skorpio
https://opengameart.org/content/spaceship-spiked-fighter
https://opengameart.org/content/space-ship-construction-kit
Asteroids by Warspawn
https://opengameart.org/content/asteroid
Parallax Backgrounds by LuminousDragonGames
https://opengameart.org/content/parallax-space-scene-seamlessly-scrolls-too
Shmup Ships by surt
https://opengameart.org/content/shmup-ship
Squarefont
https://www.dafont.com/squarefont.font?l[]=10&l[]=1
Audio
Red Eclipse
https://opengameart.org/content/red-eclipse-sounds
Sci-Fi SFX by https://chrislsound.itch.io/
Music by https://slaleky.itch.io/
Soundly Free Libraries
Status | Released |
Platforms | HTML5 |
Author | BitStack |
Genre | Action |
Made with | raylib |
Tags | 2D, Asteroids, raylib, Shoot 'Em Up, Space |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Download
crm_src.zip 31 kB
Development log
- The One Post-Jam UpdateFeb 03, 2024
Comments
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Nice!!!! can we download the game files too to play offline ?
Thanks! I never setup a Windows (offline) build for this project sorry!
Great graphics, fun gameplay loop, super well put together!
What an awesome entry. Spinning to gain shields (among other things) is such a genius idea! Particle effects slaps too! The only small complaint I have is that it was hard to stop my rotation and aim at small ships. So I usually opted to spin and shoot and hope my bullets hit enough enemies :D Maybe a little more friction on the rotation could help
Thanks for the feedback! Shout out to Pixel Composer for the particle effects, it's a great tool! While I find asteroids-like controls difficult inherently (mouse to aim ship is easier for me), I definitely made it worse by leaving a quirk in the ship controller where your rotation stops faster if you give no steering input than if you counter-steer, which doesn't make much sense :D
Oh, I never saw that tool. It looks incredibly useful!